![]() Default stages got a few custom events to spicy the difficulty of the game.Dodge/roll makes you untangible to gunshots during the animation.RPG Soldiers (lol) are no longer braindead, they're killing machines now. ![]() Custom sounds for all weapons, including proper sound spatialization.New manhunt-style / surveillance camera perspective for executions.Flamethrowers' fire is longer, fuel lasts longer.Toggle-able alternative outfit for the antagonist.Wounded victims eventually start running slower."R" key reloads vehicle-mounted turrets.Turrets were made more useful - no need to aim precisely.Turret operators take longer, reasonable time to reload and emit sounds.All 3 throwables are thrown 2x faster, have 1.25x larger AOE, same throwing distance in top-down (i.e.Stun grenades affect player 1.25x longer, up to 2.5 seconds.
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